Design and Protest

At Improving Reality 2013 in Brighton, during a panel session, one of the speakers, Tobias Revell briefly mentioned the ideas that design can be an antagonistic platform and the possibility that design could be a protest movement.

A flurry of tweets on the backchannel around this idea appeared and as I am involved in a college of art and design and I am interested in protest, activism and action I thought that this might be worthy of some further investigation.

An antagonistic platform is something I consider a space to investigate the tensions and conflicts between two or more actors. Through scenarios, provocations and role playing it should be possible to investigate and document the potential antagonisms and use this information, either in working towards resolution, evidence against one actor or another etc.

Something missed in the tweets that surrounded Tobias comment was a follow up for him, that this antagonistic space could be safe. This of course follows from a lot of the work that was presented on the day, these were design fictions and as such had yet to permeate into everybody’s everyday life.

Using the toolkit of design and the creation of fictions and scenarios and associated interventions you could explore certain antagonisms between actors in a safer space than ‘in the wild’

The artist and researcher Christian Nold presented a piece of work on Noise at the recent Participation In Science conference, held recently in London as a part of the Royal Geographic Societies annual conference. For the work, he has been working with local communities around Heathrow Airport, working to record the sound levels due to aircraft usage of the Airport. This is a politically charged issue, the expansion of Heathrow has a lot of investment attached to it but it would also greatly affect a large number of people who live in the area, with increased noise and the associated loss on the value of property that they own.

The work, as part of UCL’s Extreme Citizen Science research project is looking at ways of engaging the public in recording data, data that needs to be gathered to form part of a report on the proposed expansion.

Whilst developing tools and practiced to involve the community in collecting the data on their environment, Christian also developed a set of ‘interventions’, objects that use and respond to the data and provoke questions. For example, a simple receipt printer attached to a sound monitor, a receipt printed each time it recorded a sound above a preset limit. In a future could such receipts be used to clam compensation for sound pollution.

What was interesting was, at the conference, there were questions about the place of such parts of the work in the project. Science is supposed to be objective and not involved in the politics of the situation, yet these objects are imbued with the situation and political dialogue and work to provoke and question within that space, based on the underlying data collected in the ‘science part’ of the project.

Yesterday (as i write this) the iPhone 5s was launched, complete with fingerprint scanner and thus a mechanism for the everyday normalisation of biometric collection and use was released. This is though the post Snowden moment and whilst the theatre of techno-fetishism around the launch continued, the criticism behind the agenda of such technology was more noticeable. How long will this continue?

We are now working in a much more accelerated space. What is interesting is if design, art, critique on technology and practices can get out fast, so that by the time the technology is embedding itself into our everyday infrastructure we are already more conversant in how it works, why it does what it does and way it means to us in our lives.

I do not think that design is or will be a protest movement of itself, but it is part of the landscape on how we interact with each other and our environments, that protest ideas should make use of the tools of design and that design projects should be able to present the conflicts and hi light the issues, problems and conflicts in systems, processes, ideas and technologies.

Design can make the more abstract philosophies and ideas more accessible, more tangible and therefore more questionable and prod-able. Systems and methods of agency can be examined and questioned in a more accessible way. By developing the dialogues inside the safer space of the design space we can examine and extract and develop the ideas that are positive, that do make life better whilst retaining a record on the dialogue and process that lead to that decision.

I am thinking about hosting a one day conference on this, geekyoto style, if you might be interested the please fill in this form.

notes on: The Preferable Future Research Unit

The Preferable Future Research Unit

I want to look at two terms that I have been using recently, both are just ways of framing how I am trying to think about things at the moment but they might be useful, including how I map these onto existing frameworks and ways of thinking.

These are terms that I have been thinking about to explore a grander project, to create a better world. Whilst I fear that we now run a risk of becoming numbed to the word Future we do need to peg a vision somewhere.

The terms are ‘Preferable Future/s’ and ‘Accelerated Now’. I do not think that they obfuscate what I am trying to communicate with them too much, no clever wordplay here. Lets take each one in turn.

‘Preferable Future/s’

If you have been following geekyoto for a while this will be familiar to you, it originates for me, from the geekyoto conference where Richard Sandford gave an amazing talk on how we talk about the future and our possible nihilistic obsession with the dark, pessimistic futures. If that is how we communicate our imagination to our children how will be give them the tools and the aims for thinking beyond that.

Richard Sandford at geekyoto 2008 from Mark Simpkins on Vimeo.

Richard Sandford tells us something about the Beyond Current Horizons research project that is happening at Futurelab.

http://www.beyondcurrenthorizons.org.uk/

Maybe it is a nostalgia. There are a generation of us on the internet now whose future was, when children, described by the visions of space colonies and exploration, Gerry Anderson’s Thunderbirds and the whole gamut of ‘Rescue Fiction’ where engineers, scientists and brave thinking people solved problems and saved lives. This was our future.

Cyberpunk critiqued this, whilst we were looking at the space colonies of the future the world was going through a complex neo-liberalisation that reinforced existing power structures. We were not going to get those futures we had hoped for, instead we had to return to an examination of economics and power. Instead, though, of taking the critique and mapping the positive paths through this to a better, preferable future many became seduced by the spectacle presented by the critique.

Preferable Future/s is the project to re-invigorate the critical role in examining the possible futures that we can see developing from now and map the paths through that does take us though to a preferable state in the future. If we obsess over our eventual destruction then we are more than capable of making that so. On the other hand we can focus our critical skills on the reality that we are continually creating and manipulating and pick out the preferable paths, the options and suggestions for a brighter, better world.


‘Accelerated Now’

This is simply the condition we are in now, processing the changes and developments as they happen. Science Fiction after cyberpunk did not lose its way but the critical thinking had to leap back to a previous time of accelerated change and re-imagine an industrial revolution with the communication and information density of now.

The economic collapse and the dearth of new ideological thinking has left us flailing, quickly latching onto whatever structure might just ‘float’ at the moment without a depth of critical thought or analysis. We thus possibly enable the new brokers of power almost unwittingly.

‘Accelerated Now’ is like Future Shock but possibly more manageable as we have become better able to address the densities of information that are now available. Yes, we still need more people to understand ‘how it all works’, understanding that code gives ideas agency within a computational culture is vital, being able to understand that code is useful.

The Preferable Future Research Unit

The goal of Preferable Future research is to enable critical thinking and collaboration across disciplines and to generate the tools, dialogues and objects that allow us to manage the accelerated now and move towards the future that we would prefer to see.

Working on projects that create projects and methods that allow us to sharpen our decisions towards preferable goals, working with those that are examining possible futures and helping gauge the best routes though them. The PFRU should be as much a path finding mission, explorers in the space of possibilities, developing the new maps for these territories.

The PFRU should be cross discipline and cross institutional. It’s home is in the network, with the nodes that can make an surface within the projects, models and thinking of the creators and explorers working now to pull us all through to a better world.

elegance and seams

The thing with a well made, elegant suit or dress is that, when you look you can see how the parts go together, the workmanship in making it, the adding of resilience to the components that see the most wear and tear.

And a well made suit should stay with you for a very long time, because it is well made and strong in a lot of places, but can also be repaired or modified as you change.

The seams may not be obvious but they are certainly not invisible.